Shiwen Shen (Svaney) is a multidisciplinary designer from Hangzhou, China. After receiving a bachelor degree in Industrial Design, she formerly worked as a product designer for 1 year. With a growing interest in the user-product relationship, this interest drove her to explore in User Experience Design. She believes that an excellent designer needs not only advanced skills and collaborative ability, but also a curiosity for the unknown and a critical mindset for everything.
Flexikit - A Prepping Bundle
A tool-kit Prototype for people with Autism Spectrum Disorder.
This tool kit has been designed to meet the needs of a diverse society and make museums inclusive and accessible for all. The creation of prepping bundle is befitted for social institutions like Science Museum in London. The aim is to provide information and guidence about the Museum's settings to the individuals who are on Autism Spectrum and their families to plan their visits according to their comfort and convenience. The Prepping bundle includes dedicated resources like an interactive sensory map, functional Visual cards and a VR experience of the exhibits. This project gathers current knowledge of ASD and ways to facilitate the preparation and encourage frequent participation by museum patrons with ASD. For the future, continued efforts to recognise and adopt innovative inclusion tools and adaptive strategies are vital if people with ASD benefit from visiting museums.
A tool-kit Prototype for people with Autism Spectrum Disorder.
This tool kit has been designed to meet the needs of a diverse society and make museums inclusive and accessible for all. The creation of prepping bundle is befitted for social institutions like Science Museum in London. The aim is to provide information and guidence about the Museum's settings to the individuals who are on Autism Spectrum and their families to plan their visits according to their comfort and convenience. The Prepping bundle includes dedicated resources like an interactive sensory map, functional Visual cards and a VR experience of the exhibits. This project gathers current knowledge of ASD and ways to facilitate the preparation and encourage frequent participation by museum patrons with ASD. For the future, continued efforts to recognise and adopt innovative inclusion tools and adaptive strategies are vital if people with ASD benefit from visiting museums.