Lijun completed her BA in Product Design at China Academy of Art, then went to London college of communication to studied UX design. During her undergraduate study, she has been fully exposed to the knowledge of art& design history, ergonomics, software skills, design psychology and so on, comprehensive courses provide her with a solid academic foundation and chances to experiment with ideas. She believes design is not only a skill but an ultimate way to sort out complicated things. She finds her interests in human and future, Ethical design since those areas are harder to evaluate the functionality or aesthetic.
Parklife
In this era of technology, mobile phones have become an indispensable part of our life and work, especially within pandemic. Still, it also affects our health to a certain extent, whether it is physical or psychological. With our increasing screen time, more and more companies put their effort into the digital wellbeing. For example, Apple launched screen time function in 2018, and Instagram will notify you that"You're All Caught Up!" preventing users from inertial refreshing behaviour. Park life uses this as a background, discussing the anxiety caused by mobile phone use, substituting real-world objects into mobile phone applications, dominated by vision and hearing, to arouses people's yearning for nature. This solution builds the connection between users, and the real-world also uses the park elements to help users develop better habits to achieve better control of mobile phone use.
In this era of technology, mobile phones have become an indispensable part of our life and work, especially within pandemic. Still, it also affects our health to a certain extent, whether it is physical or psychological. With our increasing screen time, more and more companies put their effort into the digital wellbeing. For example, Apple launched screen time function in 2018, and Instagram will notify you that"You're All Caught Up!" preventing users from inertial refreshing behaviour. Park life uses this as a background, discussing the anxiety caused by mobile phone use, substituting real-world objects into mobile phone applications, dominated by vision and hearing, to arouses people's yearning for nature. This solution builds the connection between users, and the real-world also uses the park elements to help users develop better habits to achieve better control of mobile phone use.